Clip art: Clker |
What is of particular interest to haptic pronunciation teaching, however, was that after about two weeks of specifically designed mouse-based computer game playing, the former "non-mousers" had, in effect, caught up. Their brains and hands had achieved what appeared to be the same "broad movement generalization" capability. This helps explain a key phase or problem in haptic pronunciation learning--and suggests something of a solution.
For some learners, being able to follow along with the pedagogical movement patterns (hand and arm movements across the visual field accompanied by speaking a word or phrase, concluding in hands touching on a stressed syllable) used by instructors can be initially difficult. In our experience it may take up to a month for them to be able to begin easily generalizing a movement pattern of a vowel, for example, in practicing pronunciation of new words.
There are any number of studies reported here earlier considering why that may be the case, from pedagogical to psycho-social to neurological. The concept of training learners to be better at learning movement first, in a low key, maybe even "fun" set of procedures, however, is intriguing. Whatever the cause, if "simple" movement training, rather than more radical intervention--or giving up in despair, can enhance haptic pronunciation learning and teaching up front, that is indeed big.
Will try designing some kind of analogous "Mini-Mouse Module," or perhaps just require a few minutes of iPhone game work before or during class regularly to keep everybody up to speed!
Keep in touch!
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